Legends of Amarna
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CboxSeason
Summer, Year 1

As the mild spring fades into summer, it is realized that a drought is beginning. Rather than watering the grass, the sky is a solid blue. Beautiful, but hot. Showers become less and less frequent through the months, and a foreboding is felt in the air. While wetter climates still experience showers, it is not quite enough to keep the grass green and the foliage lush. Smaller creeks shrink to a trickle, and large rivers become narrower. While things aren't completely dry, fires become more frequent, and the dessert becomes a wasteland. Hopefully times will begin looking up, but as the summer wears on, promise of a respite dwindles.
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Built into the side of a mountain, Faern Cascades overlook a mighty lake and the sprawling plains. With pathways carved into the rock, for any curious creature that wants to venture to the body of water, the lake serves as the source of all water for the Kingdom. A rushing waterfall the constant companion to all the inhabits of the stone buildings, the cascades feeds into the great lake that becomes many rivers, bringing water to the furthest stretches of the plains. Built into the rocks itself, the dwellings allow for cool days and warm nights. All the comforts of home welcome those who come to live here. Emperor/Empress: Nelayryn
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Nestled alongside a wide river, Perigrin Port is a tradesmen's paradise. Ships laden with cargo come to dock at the port and share their goods with the town. Stone, imported from the mountains make up the dwellings of this place. Colorful banners, made from dyes carried from further upriver, line the streets and herald the passing fleets to set anchor here. Wealth flows through the town as currency passes hands and greases the wheels of commerce. Shops peddle wares and food, and creatures from all over travel to the port just to buy goods. Crooked trees dot the outskirts of the village, creating a brief respite from high winds. Rain and snow, while not uncommon, do little to dampen the spirits of this lively town. Monarch: N/A
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hallowed be thy name; any 01-21-2019, 7:33pm by Umbra
In the shadow of a mesa, with the rock to their back, the sprawling village of Darean lies sheltered from the high winds that sweep the plain. A river flows a short way off, feeding from the large lake, that teams with fish. Deer roam the neighboring land, sharing the plain and often entering the village. Huts line the streets that crisscross this town, and stalls jut out to entice passerby's to come spend their coin. Atop the mesa lays three towers make for outlooks. If one wishes to dare the treacherous paths and come to an overlook tower, the views are sure to please. Monarch: N/A
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On the furthest stretch of plains, far from the lake that feeds the life waters to the surrounding land, lays Witsend wilderness. A small patch of hills roll, breaking up the flat landscape that seem to go on forever. Wind bent trees and clusters of rocks litter the outlaying area. Thatched dwellings huddle together, offering an oasis of life in the solitude of wilderness. Creeks flow through the hills, offering places to quench one's thirst. Animals roam the plains and, in the light of the moon, stalk unsuspecting creatures. Be wary when the light of day fades, for the howl you hear, may not be the wind. Monarch: N/A
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Tiamar Gulch is a remote location fully of rocky crags, gopher holes, and deadly serpents. This vast semi-desert, offers very little shelter from the wind and other elements, and the deep canyons and gullies have a high risk of flooding after even moderate rain. Haunting whispers can be heard on the wind, and unburied bones liter the ground. This place can be quite dangerous for the unsuspecting traveler, so watch your step! This wilderness is unclaimable
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